Aug 22, 2011, 05:43 PM // 17:43
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#1
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Pre-Searing Cadet
Join Date: Aug 2011
Guild: The Love Nest
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A/R Interupting sin for PvP
Disrupting Accuracy + Way of the Master + Critical Eye + Critical Agility = Interupting Galore! Almost every shot I make is 90% Critical which combined with Disrupting accuracy means 90% Interupting as well. It's awsome when you are having trouble with a Caster in PvE. But here is my Question....
Is there anything I need to add to it to make it a good PvP build? I want to use it in like FA and JQ. Any thoughts?
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Aug 22, 2011, 07:17 PM // 19:17
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#2
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Ascalonian Squire
Join Date: Dec 2010
Guild: The Guardians of Cantha
Profession: W/
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perhaps add an IAS (critical agility is a PvE skill)
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Aug 22, 2011, 08:40 PM // 20:40
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#3
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Jungle Guide
Join Date: Dec 2008
Location: Alabama
Profession: A/
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been there done that, check my profile.
http://www.gwpvx.com/User:Lithril
had it for a couple of years mate, and believe me its FUN.
pm in game, i have a couple of ideas not yet put on my profile im working on.
Lithril Ashwalker
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Aug 22, 2011, 09:07 PM // 21:07
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#4
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Academy Page
Join Date: Nov 2009
Location: UK
Guild: The Imperial Guards [TIGT]
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In FA and JQ, a build that revolves around its auto-attacks disrupting targets would get ripped to pieces. How would you cap? How would you kill carriers? how would you break gates? How would you run amber? etc etc
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Aug 22, 2011, 09:31 PM // 21:31
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#5
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Jungle Guide
Join Date: Dec 2008
Location: Alabama
Profession: A/
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honestly, its mainly pressure, if u can target a would be capper u can just auto attack following up with an actual attack, added on the degen on my page its EASILY possible to get a target below 50% to constantly attack with enough energy management
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Aug 23, 2011, 12:35 AM // 00:35
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#6
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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This kind of build might actually help overcome the interrupt resistance of FA turtles. Against humans you should really just learn to use savage shot...
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Aug 23, 2011, 12:48 AM // 00:48
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#7
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Desert Nomad
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Crit rates boosters don't stack like that. You top off at around 50-55% chance to crit after everything adds up. Sorry.
Last edited by Kunder; Aug 23, 2011 at 12:58 AM // 00:58..
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Aug 23, 2011, 02:40 AM // 02:40
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#8
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Jungle Guide
Join Date: Dec 2008
Location: Alabama
Profession: A/
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nope, they do stack otherwise go for the eyes would be for naught, but if u remember the isle of the nameless bow range etc it adds on the would be z-axis but really weird thing is...the higher u ware it considers the further ur target is and allowing longbow to shoot farther, but it actually increased in jq from a "higher height"
even though no z-axis...considering in pvp everyone is 20/20 and the lvl difference isnt at all. crits are pretty good.
just use it and abuse it
turtles have to be rupted 2 times during THAt cast before it will rupt
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Oct 06, 2011, 07:05 PM // 19:05
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#9
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Academy Page
Join Date: Nov 2010
Location: Southern California
Guild: Everlasting Sacred Path [ESP]
Profession: N/
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I'm a newb PVP'er in JQ, but this is what I run on my assassin/ranger:
12 Critical Strikes +1+1 or +1+2
12 Marksmanship
3 Shadow Arts +1
Dark Escape - IMS and take half damage
Melandru's Shot - Bleeding + Cripple + Bonus Damage (elite)
Crossfire - Bonus damage + Unblockable
Keen Arrow - Bonus damage if critical hit
Critical Eye - +Crit% and energy gain
Disrupting Accuracy - Interrupt foes on critical
Assassin's Remedy - Removes condition with each attack
Way of the Master - +Crit% with non-dagger weapon
Alternates include:
Determined Shot
Needling Shot
Focused Shot
Burning Arrow (elite)
etc.
Elementalists, Necros, and RoJ Monks hate me.
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